CMF Chapter 16

Group 1
1. Background

a. Video Game Use

b. Games and Behavior Change

2. Methods

3. Results

Group 2
1. Discussion

a. Theory-Based Procedures in Behavior-Change Games

b. Importance of a Story

c. Story Genre

d. Game Immersion

e. Interactivity

f. Fantasy

Group 3
a. Video Game Design and Structure

b. Age and Game Play

c. Health and Behavior Change Game Development

d. Time and Cost

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;line-height:150%;mso-list:l0level2lfo1">e. An Agenda for Research on Health Behavior-Change Video

<p class="MsoListParagraphCxSpLast" style="margin-left:1.0in;mso-add-space:auto; text-indent:-.25in;line-height:150%;mso-list:l0level2lfo1">f. Attention

Group 4
<p class="MsoListParagraphCxSpFirst" style="margin-left:1.0in;mso-add-space:auto; text-indent:-.25in;line-height:150%;mso-list:l0level2lfo1">a. Retention

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;line-height:150%;mso-list:l0level2lfo1">b. Production

<p class="MsoListParagraphCxSpMiddle" style="margin-left:1.0in;mso-add-space: auto;text-indent:-.25in;line-height:150%;mso-list:l0level2lfo1">c. Motivation

<p class="MsoListParagraphCxSpLast" style="text-indent:-.25in;line-height:150%; mso-list:l0level1lfo1">2. Conclusion

<p class="MsoCommentText">   Group 4